London 2012: BOA demand talks with GB Taekwondo about Aaron Cook - The Guardian London 2012: BOA demand talks with GB Taekwondo about Aaron Cook - The Guardian
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London 2012: BOA demand talks with GB Taekwondo about Aaron Cook - The Guardian

London 2012: BOA demand talks with GB Taekwondo about Aaron Cook - The Guardian

The hopes of Aaron Cook, the soon-to-be taekwondo world No1, of competing at London 2012 remain alive after the British Olympic Association demanded urgent talks over his controversial omission from the Team GB squad.

The BOA's qualification standards panel met in London on Tuesday to consider thorny selection issues in taekwondo – on which it resolved urgently to seek a meeting with the governing body over Cook's omission – and wrestling, which it awarded just one of the three host-nation places that had been requested.

Cook had said it was "incredible" that he has been passed over in favour of Lutalo Muhammad despite receiving the backing of the performance director, Gary Hall. Cook, expected to return to world No1 in his 80kg division when the rankings are published on Friday, severed ties with GB Taekwondo's world-class performance programme last year – leading to suspicions that his non-selection was politically motivated.

The decision, which has been defended by GB Taekwondo, appears to fly in the face of advice from the World Taekwondo Federation, that selected athletes should be ranked in the world top 20 for the two years from May 2010. The BOA will meet GB Taekwondo on Thursday, with a final decision expected soon afterwards. It is understood one of the reasons put forward by the governing body for Muhammad's inclusion was the impact of changes to the way international taekwondo is scored.

As such the BOA has sought further information on the process by which the four selected athletes were chosen and further clarification on the head-kick scoring regulations in international taekwondo and their bearing on the decision.

They will also ask for more clarity on the extent to which Cook's coaches were able to make representations on his behalf, given that he operates outside the system.

GB Taekwondo has claimed its aim is to "select athletes who have the best potential to win the best set of medals for Great Britain".

The other three weight categories were endorsed by the BOA, with the places expected to be filled by Jade Jones, Sarah Stevenson and Martin Stamper.

The BOA's four-strong panel – comprising the chef de mission Andy Hunt, the deputy chefs de mission Sir Clive Woodward and Mark England and the athletes commission chair Sarah Winckless – also ruled that wrestling should be granted only one of the three host-nation places it had provisionally been awarded after falling short of self-imposed performance standards.

Olga Butkevych, the Ukraine-born wrestler who won a bronze medal at the European Championships last year, is expected to take up the single position granted for the women's under-55kg category.

Butkevych was believed to have had her application for a British passport approved on Tuesday.

British wrestling has been split over the fact that overseas training partners brought over by the governing body in 2007 have ended up eclipsing homegrown athletes and was also recently hit by a doping scandal involving one of its Olympic contenders.

The BOA's job was simply to rule on performance and legacy criteria, but its assessment of the health of the sport also took into account the effect of the ongoing controversies.

The BOA told British Wrestling that "more work" needed to be done to ensure a meaningful post-Games legacy, including "much greater emphasis on increasing participation at the grass-roots level in the UK and a clear performance plan to qualify athletes by right for the Rio 2016 Olympic Games".ends



London 2012: Road cycling tickets go on sale - BBC News

More tickets for road cycling events at the London Olympics are on sale, organiser Locog says.

Tickets are available for Box Hill in Surrey - where the road races can be viewed - and Hampton Court Palace, for the time trials.

Tickets priced from £5 to £15 are available on a first come, first served basis until they are sold out.

Box Hill is a special conservation area, but Locog said it was working to minimise the impact on wildlife.

The decision to charge for the 15,000 tickets being allocated to the prime viewing point has angered some local people, including local councillors, who say any profits from the event should go to ensuring the Olympics leave a legacy for the area.

Tickets providing access to The Hill and the big screen at Wimbledon - where the Olympic tennis events are being held - are also on sale, as well as tickets for the Orbit sculpture on the Olympic Park, Locog said.

The Orbit, which is between the Olympic Stadium and the Aquatics Centre, will give visitors a view of the entire park and across London's skyline.

BBC's Olympics correspondent James Pearce said he had been "inundated" by reports from people complaining that the London 2012 website was not working.

But the organisers said the problem had been resolved.

A London 2012 spokesperson said: "The sheer volume of demand meant that we managed transactions slowly in the first 20 minutes. However transactions now flowing through in their thousands."

Our correspondent tweeted that the site was meant to cope with 250,000 transactions an hour.

Unsold tickets

Visitors will be able to take a trip up the structure in a lift and have the option of walking down the spiral staircase.

Tickets for the Orbit are available only to those who have Olympic Park tickets or tickets for an event in the park, and only for the day they are due to visit, Locog said.

On Friday, the BBC reported that about 300,000 Olympics tickets that went on sale earlier this month remain unsold.

That is out of 928,000 put on general sale earlier this month and are in addition to the more than one million football tickets which remain unsold so far.

All tickets have been sold in some sports, including athletics, track cycling, equestrianism, rhythmic gymnastics and swimming.

The opening and closing ceremonies are also fully sold out.

But tickets are still available for sports including boxing, basketball, beach volleyball, weightlifting and football.



London 2012 video game preview and interview - hyper sports - Metro.co.uk

Usually when it comes to dealing with sports game we have to call upon Jimmy or Mr Pinkerton to offer their considerably more knowledgeable opinions. But London 2012: The Official Video Game Of The Olympic Games, to give it it's full title, is something we understand.

A direct descendant of retro classics such as Track & Field, Daley Thompson's Decathlon, and Epyx's Summer Games, it aims to be the first Olympics title since the '80s to be a worthwhile gaming experience in its own right.

In the modern era previous Olympics games have been treated as the sporting equivalent of a movie tie-in: a guaranteed hit that's knocked out with the minimum of effort and expense. London 2012 though has been in development for over three years, which is more than most other action games get nowadays, and as a consequence it's looking considerably more interesting.

With over 30 events in the final game we haven't been able to try them all yet, but the sample we did play all seemed extremely accessible and impressively presented. The game is split into three main areas: a single-player Olympics mode, a standard set of multiplayer options, and a selection of less realistic motion-controlled arcade games.

No matter the controls though the emphasis is not on button-bashing but on maintaining a rhythm with your button presses, with even the 100 meters dash requiring a tactical approach more than just jabbing your finger on the joypad button as fast as you can. A well as sprinting we also tried swimming, where the timing becomes even more important as you surface for breath. While in one of cycling events you must choose your moment to engage a burst of speed.

Other events are more unique, including a quick time event filled trampoline game and a pistol shooting event that works nothing like a first person shooter but with its extremely short time limit is still extremely engaging. Kayaking meanwhile is different again, with some particularly impressive water effects as you pilot around the slalom-like assault course.

The only issue we could see is that the game doesn't feature any official athletes, although you can rename them from within the game. According to Sega this puts an emphasis on the idea that it's you competing in the games, not you controlling someone else in them. That seems fair enough to us, especially as the only athlete we'd really like to see in the game retired decades ago.

To our delight Sega had arranged for Daley Thompson (who was looking impressively fit for a man now in his 50s) to be present at the preview event and we managed to steal a few brief minutes with him.

'Probably as much as they talk to me about actual sports, people are always coming up to me to tell me how I've broken their joysticks!' he tells us. 'There's not a day goes by where two or three people, that I pass in the street or whatever, don't mention it to me.'

'I told someone else today I was Tony Hawk before Tony Hawk', he says, quite correctly. 'It's great to be associated with that.'

'It opened it up to a whole different bunch of people, people that weren't necessarily interested in sport and were a bit younger than me. It was awesome, and it still is. It's one of the nice things that people come up to me and say.'

We also managed to talk at greater length with producer Jamie Bailey, about his work on the game and why he thinks London 2012 will be the first Olympics game in a long time to stand on its own merits.

GC: The Mario & Sonic games are okay but I assume you're willing to admit that most other modern Olympics titles have a pretty poor reputation for quality?

JB: I think there are a number of games which were quite quickly brought out and just lived off the licence. Whereas we are trying to actually make something as a standalone title, that deserves a bit more credit in its own right. And so we've worked quite hard at making sure the video game itself is one everyone will want to play. Because one of the key things where these games fell down before is that they were quite one-dimensional. A to B as quickly as possible, jump in the way. That's kind of it.

We wanted to bring a bit more gameplay to the experience, as well as the fun and excitement - and basically for everyone to come together and play it. It's often the case that they can be very singular games, where you're just trying to beat your own time. Whereas we have the ability now to play online, we wanted to make the best of the environment with that. With something where people can easily pick up a mechanic, pick it up easily and yet really have to work hard to master it.

And a lot of the criticism of previous games is that they're very one-dimensional. Once you get it, there's a ceiling and that's it. Whereas we like to think we've made a game where you can pick it up nice and easily, but to make sure you get the highest possible distance or fastest time you've got to work really, really hard to hone your skills.

GC: It certainly must be a difficult project to approach. I mean one of the most famous events is running in a straight line, that's not the most obvious activity to want to adapt into a video game.

JB: [laughs] The first thing I say to everyone is you'd never run from A to B in 10 seconds.

GC: Is it simulation though? Is that how you pitch it or is it just what you imagine the sport would be like if you watched it on TV? Because I imagine a lot of these events, things like trampolining, people probably don't even realise exist as Olympic disciplines - let along understand how they work.

JB: Our pitch was always to make an Olympics experience at home, because as you say, and really rightly, people don't know how it feels to throw a javelin. They know what they should do to do it, but they don't know how it feels. And they don't know how it feels to run a 100 meters in 10 seconds, but they know what they should do.

We wanted to make a simulation at point, because we wanted it to be a grown-up version of the game. But we always wanted to make a video game and what's key is that you can't lose sight of what it is. And as much as we're simulating events - our graphics are really high end - and we're trying to simulate venues more than we are events I think. So we can deliver a video game that is a simulation of events, but with a computer and video game feel.

We don't want people to feel alienated from it, we want them to understand it and feel connected to it, and to be able to identify with it. So delivering a video game where the mechanics are quite simple, you can pick them up nice and quickly, but it feels like you're doing the movements, it feels like you're doing what you know you should do.

Not a lot of people know how to do a trampoline routine, but for that kind of event we brought some things which people are familiar with. They're familiar with the idea of quick time entry, where they have to ensure they deliver the button presses at the right time.

GC: The modern games review poorly but the old ones are very fondly remembered. But that's in part because the technology of the time seemed a much more organic match for the simple rules of a lot of these events. So how do you try to expand on that, while also moving away from button-bashing? Because button-bashing really is the video game equivalent of strenuous exercise.

JB: One of the key things we thought is that… I have very fond memory of it because the very first video game I played at home or owned was Daley Thompson's Decathlon on the ZX Spectrum.

GC: My first was Hyper Sports on the Commodore 64!

JB: I was exactly the same and so we had a massive design decision to say: do we go with button-bashing the way it's always been, as it was in Beijing 2008. Or are people ready to grow it up a bit and so we decided we would change to a pacing mechanic rather than button-bashing. Because it's quite common nowadays, many people are playing dance games and games with that kind of rhythm input. So we decided we would go for more of a pacing.

For certain events like the 100 meters we kept it quick. It's not button-bashing but it's fast. But with the high jump we slow it down and with the javelin we slow it down, so we worked quite hard on making sure we moved the genre onwards. You've got to give people something they enjoy and recognise, but you need to progress it.

And it deserves to be progressed, because it's been a long time since someone's come along with an Olympic video game that stands up against other sports titles. And it's nice to see now that we have a game that comes into that bracket of sports titles, rather than just 'Olympics game'.

GC: Some of the events though, particularly the field ones, they did seem to work very similarly to the old retro games?

JB: Yeah, very similarly. The key thing is we didn't want it to be just about how quickly you could press the button, there is an optimum point. But like you say, those mechanics, people love them because they work and if they're not broken don't try and fix. But we can try and hone it, we can try and improve it and move it forward into what is a more current generation. And it’s a tricky thing, we haven't alienated people that love that but we're hoping we can bring people in who have never really tried it because they were scared of it. It's quite an elitist kind of mechanic.

GC: It was surprising to find that motion controls are used quite sparingly in the game, with most of it parcelled off into their own set of mini-games.

JB: One of the key things about motion controls, and certainly with Kinect and Move, is the social atmosphere. The Olympics mode that we have is a single-player mode. It's designed to be played on your own, to do some unlocking, that type of thing. We see the motion control events as a much more social thing and we would want to have people who can play that in a group and get together

So we sectioned them off and put them somewhere else where people can go and do them. So it's all about play and social groups in that sense. I think it's the first time where mum, child, dad, grandparent, all know the moves and can now do them. So we wanted that in an area where that can happen. We didn't want necessarily to have a full Olympic type.

And also we'd be shoehorning in a lot of mechanics, if we made it a full Olympics mode, because some of the events just don't work with motion controls. I don't know how we'd do the trampoline on Kinect without a lawsuit!

GC: So in the Olympics mode you're just comparing scores with others online? That's as much multiplayer as is involved in that?

JB: In the Olympics mode itself it's designed for you to feel like you've achieved something in that mode. Then we have the optional multiplayer which you can go into and a fantastic mechanic we have, which is a global leaderboard depending on which country you represent. So you can not only represent yourself at the top of the normal leaderboard, but if you win gold you can represent your country on the leaderboard as well. So we have a live Olympics medal table, which is fantastic. But the Olympics mode itself is a singular thing, it's about you wining gold for you.

GC: I do remember a game, I think it was a tie-in for Athens 2004, where you played on a dance mat and ran on the spot when sprinting, etc. And that kind of made sense but it was absolutely exhausting. Did you ever consider anything like that?

JB: We actually did an interesting take on the 100 meters for motion controls, because we actually moved it to the arms. Everyone can move their arms at a good pace, whereas legs are a lot more difficult. And we're not a fitness game, we've never tried to be a fitness game, we are there for the fun elements. And we found that arms are more fun and so we kind of stuck with that.

GC: So how did you pick your final line-up of events, aren't there over 200 different disciplines in the real thing?

JB: We actually prototyped a massive amount of sports. People know certain things about the Olympics but I've had the luxury, and it is a luxury, of spending three years learning about what the Olympics really is. And there's so many sports. At one point we were prototyping over 60, where we were putting basic mechanics in and just had a play, without any graphics, to see whether it worked or not.

There are certain ones you have to pick, you have to have the 100 meters - if you didn't people would really, really hate the idea of not having it. So we went for the blue ribbon, we picked those out, and then we decided, 'What works as a video game?' and 'What do people want to see?', 'What's a bit different?' What's a bit more London as well.

So the venues dictated a bit of what we wanted. We wanted Lords, we wanted archery and we wanted Lords. We wanted Horse Guards and beach volleyball, not just because of the gameplay mechanics but because of the fantastic venue.

GC: Sorry, Lords? But cricket isn't an Olympic sport surely?

JB: Lords is archery. On the pitch itself.

GC: Do they know about this?

JB: [laughs] I met the groundsman, he wasn't a happy man!

GC: [laughs] So what, other than trampoline, are some of the more unusual additions in the game?

JB: We also have the kayak, which I didn't see coming. But it's probably one of the best events we've got. It's got the most ability to win, lose, and the bits in the middle. So very, very cool and we whittled them down bit by bit - we are constrained by time, we always will be, so we had to cut some stuff based on that - and we still came up with a list that was huge. Especially when you add in the arcade takes on Olympic events, where the designers got to play a bit more.

GC: So how many of the arcade events are there?

JB: I think we have six, off the top of my head.

GC: What were some of the technical hurdles you encountered, particularly in terms of the visuals and motion capture?

JB: We've been developing for a really long time, we've been working just around over three years now. A lot of that was getting data from LOCOG [London Organising Committee of the Olympic Games - GC], who've been fantastic and a wonderful help to bring in the venue data and the CAD data for us to build our venues and to be build our places to specifications - so they're really replicated. So we've worked with them very closely but a lot of the development time was spent prototyping, reiterating the game, trying to find interesting takes on mechanics and changing them, tweaking them.

We've also been working together with a sound company in Sheffield could Pit Stop Productions. Previously sports video games have had a script that goes to commentator, gets recorded, and then gets triggered in the game. We didn't think that was going to be good enough for us, because it can sound wooden, it can sound static.

So we decided to actually get the games to them a lot earlier, in development stages, and have a commentator commentate live over the event as if he was working on television or at the venue. And it triggers really, really nicely in game and gives a much more organic feel. We hope it's going to be something the rest of the industry is going to look and say, 'Wow, they did a great job there'.

We've also been quite ground-breaking on motion capture where we've motion captured things that have never been done. For example… trampolining! We put 12 foot poles on each corner of the trampoline and an athlete in a full motion capture suit performing a routine and we've managed to translate that and get it into the game.

GC: Who do you use for that, is it students or something?

JB: We have a studio out in Australia, which is where we've been developing the game in Brisbane. And they share motion capture technology with Queensland University. So we have a studio and rather than students we've been capturing from competitive athletes who are at the top of their game. These are guys that compete at the world championship level. And that's really key to making the game feel fresh and feel real. Other sports games do similar things and so we feel we have to as well.

GC: Ex-Navy SEALs must be dime-a-dozen nowadays but I finding athletics experts to use for some of these specialised sports must be quite difficult.

JB: [laughs] We're really lucky, because in Brisbane there's an institute of sport and we're able to, through them and the various organising committees, find people that want to work with us and who we want to work with. It's very important to get an authentic look to how the athletes move and run. You can instantly tell if a guy is a sprinter or not, even if you're not an expert. If it was me running in the game, you could tell I didn't know what I was doing!

GC: [laughs] Okay, that's great.

JB: Thank you for your time, I really appreciate people asking me questions about it. Because I'm so passionate…

GC: I can see that, and hopefully that's made up for my lack of sporting knowledge. The only thing I can add at this point is can we have a special 1900s edition too? Did you see that QI episode with all the weird events?

JB: Yeah! Amazing stuff.

GC: I'd pay good money for a poetry composing mini-game or dwarf wrestling.

JB: I had medal tables going all the way back through the modern Olympics and one of my favourite events was tug of war, we should get that one back, and 100 meter freestyle swimming for sailors!

GC: [laughs] Just sailors?

JB: Just sailors. Only sailors allowed.

GC: Well, since you're Sega you've got to have that one. Sponsored by Shenmue!

JB: But it's been a fantastic experience, it's the only video game I could honestly recommend to anyone and expect them to enjoy it.

GC: Sure, except now I want a Typing Of The Dead style poetry game. Shall I compare thee to a… 'No I wasn't quick enough typing!'

JB: [laughs]

Formats: Xbox 360, PlayStation 3 and PC
Publisher: Sega
Developer: Sega Studios Australia
Release Date: 29th June 2012

Video: Check out the London 2012: The Official Video Game Of The Olympic Games trailer


Thoughts? Email gamecentral@ukmetro.co.uk or leave a comment below



London 2012: Strike off after Tube staff agree Olympic pay deal - BBC News

A deal has been agreed for London Underground staff to receive extra pay for working during the Olympics.

The RMT union said it had reached an agreement with London Underground (LU).

It said drivers could earn up to £1,000 while other staff could get up to £850 in recognition of the "massive additional pressures" they will face.

The union added that it was still balloting its control staff and its maintenance members on strike action over other pay and condition issues.

Some of the workers who were being balloted for industrial action are employed by a contractor, which the union said had rejected a claim for an Olympic bonus.

A date has not been set for strikes if members vote to take this action.

Transport for London said RMT members now joined those of Aslef and Unite who had signed up to the deal and TSSA, which has agreed in principle.

The union said that it still had concerns about the staffing levels planned by LU and the use of untrained volunteers "at a time when safety and security will be absolutely paramount".

The union has also repeated its demand for a full-scale, mock emergency evacuation to test the robustness of the safety procedures in operation.

RMT General Secretary Bob Crow said: "After months of hard work by our negotiators we have been able to come to an agreement that both protects the contractual rights and existing agreements of our members and rewards them in recognition of what we all know will be the biggest transport challenge ever faced by this city."

Howard Collins, LU chief operating officer, said: "I am pleased that we have now got agreement from all four unions on our proposals for how we can fairly reward staff over the London 2012 Games.

"I know our staff are keen to play their part in the Games and, now that we have agreement across the board, we can all look forward to focusing on supporting a fantastic summer of sport and cultural events in London."



London woman jailed for YouTube race rant - News.com.au

A drunk passenger who became an internet hit hurling abuse on a London train has been jailed.

A DRUNK passenger who hurled racist abuse at fellow travellers on a London underground train in a tirade that became an internet sensation has been jailed for 21 weeks.

Jacqueline Woodhouse, 42, launched an expletive-laden rant at passengers on the Central line, telling those seated near her: "I used to live in England and now I live in the United Nations."

A seven-minute video of the verbal assault was uploaded to YouTube and viewed more than 200,000 times.

See her rant in the video above

Condemning her showdown, District Judge Michael Snow at Westminster Magistrates' Court in central London, said: "Anyone viewing it would feel a deep sense of shame that our citizens could be subject to such behaviour who may, as a consequence, believe that it secretly represents the views of other white people."

Woodhouse was fined following a similar offence in 2008.

In the video of her latest foul-mouthed outburst, filmed by businessman Galbant Juttla, Woodhouse can be heard shouting in a thick Essex accent: "All f***ing foreign f***ing s***heads."

The former secretary, of Romford, Essex, turns to other passengers and asks: "Where do you come from? Where do you come from? Where do you come from?

Watch the video above

Prosecutor Claire Campbell said Woodhouse, who has since lost her job and is now claiming benefits, began her stream of abuse after a retirement party when she was feeling a little "worse for wear". She had drunk an unknown quantity of champagne.

Woodhouse sat with her head bowed as CCTV footage of the prolonged rant between St Paul's and Mile End stations was played to the court.



London Welsh v Pirates: Teams - SkySports

London Welsh will look to prove that they are worthy of a place in the Aviva Premiership when they host the Cornish Pirates in the second leg of the RFU Championship final, live on Sky Sports 1 HD.

Having toppled the Pirates 37-21 at the Mennaye Field, the Exiles will look to close out the match at the Kassam Stadium - the ground they hope to make their 'home' in the Premiership.

The Welsh have been refused promotion as they have failed to match the minimum standards criteria - however should they complete an aggregate win over the Pirates, then they will appeal the decision.

Coach Lyn Jones has made three changes following the first-leg victory, with scrum-half Rob Lewis, prop Max Lahiff and second row Martin Purdy called into the starting XV.

The Pirates, though, have set their sights on upsetting the party - and are will still be smarting following their 16-point loss at home.

There is a surprise in the selections with Harlequins-bound hooker Dave Ward set to start on the openside, with Phil Burgess moving the centres.

Burgess replaces Sam Hill, who is away on England Under-20s duty, while Rob Elloway takes over the No.2 jersey.

London Welsh: 15 Alex Davies, 14 Nick Scott, 13 James Lewis, 12 Hudson Tonga'uiha, 11 Joe Ajuwa, 10 Gordon Ross, 9 Rob Lewis, 1 Max Lahiff, 2 Dan George, 3 James Tideswell, 4 Martin Purdy, 5 Matt Corker, 6 Jon Mills (capt), 7 Mike Denbee, 8 Ed Jackson.
Replacements: 16 Vili Ma'asi, 17 Billy Moss, 18 Greg Bateman, 19 Lee Beach, 20 Ben Russell, 21 Jack Moates, 22 Seb Jewell.

Cornish Pirates: 15 R Cook, 14 G Pointer, 13 P Burgess, 12 A Suniula, 11 D Doherty, 10 C Thomas, 9 G Cattle (capt), 8 K Marriott, 7 D Ward, 6 D Ewers , 5 I Nimmo, 4 L McGlone, 3 A Paver, 2 Rob Elloway, 1 C Rimmer.
Replacements: 16 Ryan Storer, 17 Mike Myerscough, 18 Ben Maidment, 19 Tom Kessell, 20 Tom Cooper, 21 Matt Evans, 22 Rhodri McAtee.



London riots: breakdown of Monday night's violence - Daily Telegraph

Peckham, south-east London
Around 500 youths gathered in Peckham High Street, vandalising shops, lighting fires and targeting officers with missiles. Teams of riot police were seen charging at fleeing rioters after a major fire was started at a shop adjoining a Greggs bakery. Matthew Yeoland, 43, a teacher, said: "It's like a war zone and the police weren't doing anything. There were too many people and not enough police."

Croydon, south London
A string of cars and buildings were set alight by gangs of youths. A 26-year-old man was injured in a shooting, while Reeves, a family furniture business that has stood in the area for more than 100 years, was gutted following a massive blaze. A woman was filmed jumping from a building which had been set on fire by rioters

Watch: London riots spread to Croydon as buildings torched

Ealing, west London
Locals reported similar scenes of violence with groups of youths congregating in Haven Green park opposite Ealing Broadway Tube, throwing bricks at local shops, starting fires in the street and torching cars.

Fulham, west London
Youngsters threw a bicycle under a bus to block a road while they looted Curry’s, the electrical store. Helicopters circled the area throughout the night.

Hammersmith, west London
Further reports of looting. Shopkeepers in Shepherd’s Bush barricaded their businesses to try to keep out troublemakers.

Clapham, south London
Up to 1000 looters preyed on shops causing widespread disruption. Youths raided a Debenhams store and a number shops in Lavender Hill, while some broke into a fancy dress store near Clapham Junction stealing masks to conceal their identities. Looters were heard shouting “I’ve got jewellery, what have you got?” Scotland Yard said armoured police vehicles were used in Lavender Hill to push back more than 150 people in the area.

Watch: Police fight running battles with looters in Clapham Junction

Bethnal Green, east London
More than 100 people looted a Tesco premises and two officers were injured. Police said there had also been looting in Stratford High Street, Newham.

Lewisham, south London
The Metropolitan Police said roaming groups of youths were also involved in disorder in a number of locations in the area.

Woolwich, south London
A large gang gathered outside the Stone Lane Retail Park branch of PC World last night, trying to force open the doors. Within minutes of gaining entry, large flat screen TVs and other electronic goods were being carted out.

Watch: Looters overwhelm police in Woolwich

Camden and Chalk Farm, north London
A number of officers were also called to Camden in north London to deal with troublemakers. Rioters smashed windows of a bicycle shop.

Enfield, north London
Around 40 firefighters tackled a large blaze, reported to have been started by looters, at a Sony warehouse in Solar Way.

Liverpool
Violence flared in Liverpool overnight for up to five hours as hundreds of rioters marauded through the streets to the south of the city centre. Cars and wheelie bins were set alight on a trail of destruction which stretched from the city centre to Toxteth, Dingle and Wavertree. The first reports of disorder came in at 10pm and calm was not restored until about 3am.

Birmingham
West Midlands Police said around 100 arrests were made after rioters rampaged across Birmingham city centre and some surrounding areas. Hundreds of youths gathered in the city's main retail area close to the Bullring shopping mall, which closed its doors early in anticipation of violence, while there were reports that a police station in Handsworth was set on fire.

Watch: Rioters target Birmingham shopping centre

Bristol
More than 150 young rioters also caused disruption in the areas of St Paul's and Stokes Croft in Bristol, with police urging members of the public to stay away from the city centre.

Watch: copycat attacks spread to the south-west

Do you have footage of riots in your area? Please send your videos to newstv@telegraph.co.uk



Vauxhall Ampera: most eagerly awaited car of 2012 - Daily Telegraph

This doesn’t mean that the Ampera will not make it to the top like those Edwardian cars on the Cairnwell Pass, but the Vauxhall’s engine can only summon a maximum 85bhp and dragging the 1.7-ton Ampera uphill without battery assistance is going to be a long, slow ascent.

To prevent this happening, the Mountain Mode program needs to be activated 15 minutes before the ascent. This keeps the engine running for longer than normal to give sufficient charge to allow full performance all the way up. Subsequent models might include some sort of predictive navigation software that could activate Mountain Mode in good time if it determined a steep ascent ahead.

And steep they have to be. GM’s European engineers spent the past year driving up and down Alpine passes without finding a single one that requires Mountain Mode. In the US, engineers only required it on a couple of ascents up the Rockies.

I had high hopes of the Cairnwell Pass, however, particularly if we drove spiritedly to use up the battery power.

Harry Inglis’s Contour Road Book of Scotland describes the road from Bridge of Cally as “rising 1:17 followed by several undulations, with quick turns, mostly 1:13”. From the Glenshee Hotel, the route passes through “uninhabited country, and after three miles, clambers up the hillside”. The notorious 1:3 Devil’s Elbow, near the end of the 18.7-mile ascent, is bypassed these days on the way to the 2,199ft summit. Frankly, the Ampera breezed it.

There was more than enough power from petrol and battery reserve to accelerate strongly, even at the end, where we needed full power to overtake a Polish artic. We covered the 18.7 miles in 29 minutes at an average 38.7mph, although ascending 1,699ft from the Bridge of Cally took its toll on the battery and we ended with just four miles left of EV mode. Then we drove around to use up the last of the EV mode and attacked the slope with equal gusto. To make things tougher, we put on the air-conditioning, headlights and radio. Without the Polish truck to negotiate, we climbed faster and arrived in 24 minutes at an average speed of 49.7mph.

And while the Ampera never ran out of power, the engine was labouring as we approached the summit and flooring the throttle was the only way to access the dregs of battery power to speed the climb. The reserve was there, but there wasn’t a lot left.

So the Ampera conquered the Cairnwell Pass and in doing so showed how over-engineered and charmingly first generation it is. This is the stiffest incline test that an Ampera is ever going to face in the British Isles, so is Mountain Mode necessary? Put it this way: its inclusion is a measure of just how much GM’s engineers want this car to be a no-compromise solution.

Electric driveline explained

The Ampera consists of a 16kWh, lithium-ion battery, a four-cylinder, 1.4-litre, 85bhp petrol engine, a main electric motor, a secondary electric motor/generator and an epicyclic transmission.

Four main modes of operation are mainly to do with the interplay between the two electric motors. Single-motor electric-vehicle (EV) mode is at speeds below 60mph where the main battery supplies its 149bhp/273lb ft to the front wheels. Two-motor EV-mode means both motors are engaged thus reducing their overall speed and therefore increasing efficiency and reducing battery drain.

Once the battery charge is exhausted (usually after about 40 miles), the petrol engine starts, which extends the range to about 310 miles. Single-motor extended-range driving is where the petrol engine drives the secondary motor/generator, which supplies current to the primary electric motor to drive the front wheels. At high speeds, the secondary motor works as a generator.

The question is why you’d want to squander top-speed efficiency by using the engine to generate electricity for the motors. In the US, however, the Ampera/Volt was major news, because of how it was sold as a technically different solution to the Toyota Prius hybrid.

What's it like to drive?

While based on a Vauxhall Astra floorpan, the overwhelming impression of the Ampera is just how special and different it is. Passers-by walked up to ask about it, people took photos and oncoming drivers craned their necks so much we feared for their safety.

The aerodynamic styling is distinctive and efficient, partly because the car needs all its overrun inertia to charge the battery rather than heating the brakes.

In the cabin, electronic displays in front of the driver and in the centre console convey a huge amount of information, but can be confusing. In spite of the massive battery pack along the centre line, the driving position is comfortable.

A polyphonic whooshing noise indicates that the Ampera is ready for action. Performance is brisk and fuel consumption impressive, but the ride is soft and the damping occasionally struggles to contain the bouncing moments of the heavy driveline. The steering gives little indication of what the front wheels are up to, although the predominant trait is nose-on understeer. Performance car it isn’t, but it can be driven briskly provided the road is reasonably smooth.

With a total range of about 310 miles, you need to keep your eye on the fuel gauge as well. We had our own form of range anxiety on the Cairnwell Pass when we realised we were fast in danger of running out of fuel, both volts and litres. We only just made it into Braemar to fill up with the latter. For all the press releases that arrive each week telling us about new battery charging points, there are still precious few in the farther flung parts of the country.



London City Airport hires Grayling to target European market - PRWeek UK

The airport has brought in Grayling to help promote its services in Germany, Spain and Ireland, as it seeks to expand from three to eight million passengers a year. The appointment follows a competitive pitch process.

The agency has been handed a retained corporate brief to enhance the airport’s reputation with potential corporate clients.

Grayling’s work takes place against a backdrop of concerns over the need for increased air travel capacity in London. There have been fears around access during the Olympics, following passport control problems at Heathrow.

London City Airport corporate comms director Jeremy Probert said the brief followed a new commercial strategy drawn up to accelerate growth.

‘Part of our commercial strategy is to add new routes and attract airlines – this brief supports that. By enhancing London City Airport’s reputation abroad and communicating the benefits of flying into the airport, we aim to increase passenger numbers, leading to increased frequency, larger aircraft and new airlines.’

He added: ‘It’s now reached the point where outside assistance is needed – specifically outside assistance with a knowledge of the markets in which our key end-of-route targets are located – to support and enhance the work of the in-house comms team and the sales team.’

Ursula Colgan, director of international client services at Grayling, said that the work would emphasise the airport’s convenient proximity to the capital. She explained that the brief would involve teams working in the three countries, with London acting as a hub for the work.

A £4m roster review by BAA, the owner of Heathrow and Stansted airports, is currently under way, in which agencies have been asked to pay around £1,000 to be considered for the work.


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